Jipty Games

Client: Sanoma

Premise: 1) Design a short casual game for iPad, age group 4-7 years old with an universal appeal. 2) Develop a visual style, characters and world that work as a ‘brand’ for many more casual games. Sadly cancelled.


Role: Visual development; character design, concept artwork, final artwork, in-game animation, worked on this project for 3 months in a team with game designers and programmers.